Petroglyph originally planned to follow its Alpha testing with a Closed Alpha and more comprehensive Beta Testing, but it said that the information it already gathered on balance and stability was enough to come up with a road map that would take it all the way to launch.
“We know that many of you were hoping to be involved in a more full-blown Beta Testing phase,” it said. “However, instead, we have been focused on using the data we received to improve the game so that we can get Grey Goo into your hands and onto your computer as soon as possible.”
“We have a rich, lengthy background as RTS developers, dating all the way back to our time on the original Command & Conquer at Westwood Studios,” Executive Producer at Petroglyph Ted Morris said back when the game was first announced. “We want to bring back some of what made those ‘traditional’ RTS games great while addressing all the lessons we’ve learned along the way.”
Petroglyph said it will release more information about the game in the months leading to launch, starting with developer diary above.
|Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.