Call of Duty: Black Ops 3 Has Titanfall-Style Wall Running, “Specialist” Characters

Developer Treyarch has officially revealed some major details about Call of Duty: Black Ops III today, including that its multiplayer mode will have Titanfall-style wall running, and “Specialist” characters that have unique weapons and abilities.

Wall running will work much like it does Titanfall. You need to approach at an angle to get your wall run going, and leaping between walls resets your energy meter, which you can also use to powerslide and thrust jump high in the air.

Another completely new addition to how you get around in Call of Duty multiplayer is swimming. There are water areas on certain maps, and you can dive in with your gun pointed ahead and working at all times.

Perhaps the biggest addition to multiplayer are the nine Specialist characters, each of which can bring either a special ability or weapon into a match. So far, we’ve seen four Specialists:

  • Ruin — A fearless infantry soldier with a “gravity spikes” weapon that creates an area of effect attack, and the “Overdrive” ability, which gives him a burst of speed.
  • Seraph — A member of a crime syndicate with the “Annihilator” weapon, a high-caliber revolver, and the Combat Focus ability, which triggers a bonus multiplier towards Scorestreaks.
  • Outrider — She has a compound bow called “Sparrow” and a “Vision Pulse” ability that pings the surrounding area and tags the location of all enemies.
  • Reaper — An experimental War Robot with a “Scythe,” an arm that transforms into a mini-gun, and the “Glitch” ability, which allows it to flashback to a previous position.

So far we’ve seen three multiplayer maps:

  • Combine: A vertical farming and sustainability research facility in the remote Egyptian Sahara.
  • Hunted: A big game hunting lodge situated beneath a waterfall in the lush mountains of Ethiopia.
  • Stronghold: A high-tech Swiss chateau in the frozen, mountainous Alps.

Treyarch also revealed Gunsmith, an all-new weapon customization system that will let you add up to five attachments to a weapon and create and apply custom paint jobs.

As was revealed last week via leaked marketing materials, Black Ops III’s campaign will support four-player co-op, and Treyarch will return to the Zombies mode it introduced to the series in Call of Duty: World at War, though it didn’t have more details to share about that just yet.

Black Ops III is being developed for next-gen consoles and PC and is set for a November 6, 2015 release date.

For more on the game, check out GameSpot’s preview of Call of Duty: Black Ops III.

Watch Tekken 7’s Newest Hulking Fighter Gigas in Action

Bandai Namco has released a trailer for another Tekken 7 fighter who’s a completely new addition to the fighting game series.

Gigas, as you can see in the trailer below, is a hulking monstrosity, with tubes bolted on to his body. He looks a lot like the Batman villain Bane, especially as he appear in the Batman Arkham games. Gigas will be a playable fighter in Japanese arcades starting April 28.

Tekken 7 was announced last year. The game, which is powered by Epic’s Unreal Engine 4, is already in Japanese arcades, but Bandai Namco has yet to announce when the game will hit other platforms in other territories.

For more on the game, check out GameSpot’s previous coverage of Tekken 7.

Watch Tekken 7’s Newest Hulking Fighter Gigas in Action

Bandai Namco has released a trailer for another Tekken 7 fighter who’s a completely new addition to the fighting game series.

Gigas, as you can see in the trailer below, is a hulking monstrosity, with tubes bolted on to his body. He looks a lot like the Batman villain Bane, especially as he appear in the Batman Arkham games. Gigas will be a playable fighter in Japanese arcades starting April 28.

Tekken 7 was announced last year. The game, which is powered by Epic’s Unreal Engine 4, is already in Japanese arcades, but Bandai Namco has yet to announce when the game will hit other platforms in other territories.

For more on the game, check out GameSpot’s previous coverage of Tekken 7.

Elite: Dangerous Gets Major Powerplay Content Update in May

Elite: Dangerous is getting a major update called Powerplay, which will add faction gameplay to the space simulator, developer Frontier Developments has announced.

Each faction, or “Power,” is an organization that controls a section of human-occupied space. Each is led by a different figurehead, and comes with a different biography, political leaning, and faction-specific perks.

“When Powerplay launches, you’ll be able to ally yourself with any one of a number of galactic Powers, earning valuable perks, reputation bonuses and credits for your allegiance,” Frontier Developments said. “As a trusted ally of your chosen Power, you will be able to guide their strategy, take on special objectives to advance your shared cause, and dominate human space. Your choices and actions will have a direct and visible impact on the balance of galactic power.”

Players who prefer combat might want to join aggressive Powers with combat missions, while players who prefer trading could join a Power looking to expand its trade monopoly. Players who prefer to fly alone don’t have to join any faction and remain free agent.

Frontier Developments said the initial selection of factions will rise to a maximum of twenty, but that players will eventually have a hand in creating new powers, as minor local forces establish a foothold in a handful of systems.

You can read about the update in much greater detail here.

Like the previous Wings update, the Powerplay update will be free when it’s released next month.

Elite: Dangerous Gets Major Powerplay Content Update in May

Elite: Dangerous is getting a major update called Powerplay, which will add faction gameplay to the space simulator, developer Frontier Developments has announced.

Each faction, or “Power,” is an organization that controls a section of human-occupied space. Each is led by a different figurehead, and comes with a different biography, political leaning, and faction-specific perks.

“When Powerplay launches, you’ll be able to ally yourself with any one of a number of galactic Powers, earning valuable perks, reputation bonuses and credits for your allegiance,” Frontier Developments said. “As a trusted ally of your chosen Power, you will be able to guide their strategy, take on special objectives to advance your shared cause, and dominate human space. Your choices and actions will have a direct and visible impact on the balance of galactic power.”

Players who prefer combat might want to join aggressive Powers with combat missions, while players who prefer trading could join a Power looking to expand its trade monopoly. Players who prefer to fly alone don’t have to join any faction and remain free agent.

Frontier Developments said the initial selection of factions will rise to a maximum of twenty, but that players will eventually have a hand in creating new powers, as minor local forces establish a foothold in a handful of systems.

You can read about the update in much greater detail here.

Like the previous Wings update, the Powerplay update will be free when it’s released next month.

Gabe Newell Says Valve Will Dump Paid Mods If They’re Bad for Gamers

Valve CEO Gabe Newell said that if the new Steam program that allows users to sell mods instead of just giving them away for free turns out to be bad for gamers, the company will ditch the idea.

“Our goal is to make modding better for the authors and gamers,” Newell said in a Reddit Ask Me Anything thread. “If something doesn’t help with that, it will get dumped. Right now I’m more optimistic that this will be a win for authors and gamers, but we are always going to be data driven.”

Newell also took a question from Nexus, a free modding community that’s been very concerned about Steam’s paid mods feature. Newell guaranteed that Valve isn’t asking developers to protect paid mods and make them available only through Steam, and that in general it’s against the company’s philosophy to tell developers they can’t do something, like give mods away for free on Nexus. He added that Valve would also be happy to work with Nexus to better support the community.

“The goal [of paid mods] is to increase the total investment the community makes in extending its games,” he said. “We thought we were missing some plumbing that was hampering that.”

Valve’s new modding program launched on Thursday only with Skyrim (other supported titles will be announced in the coming weeks), but it’s already caused a great deal of controversy. Many players are saying that Valve is greedy for allowing modders to sell work that was previously free, and one mod’s been removed after claims that it contained the work of another modder.

Newell didn’t seem concerned about cases like that becoming too common. “This is a straight-forward problem,” he said. “Between ours and the community’s policing, I’m confident that the authors will have control over their creations, not someone trying to rip them off.”

As for the current revenue split on paid Skyrim mods, which gives the creator of the mod only a 25 percent share of sales, Newell said: “The pay-outs are set by the owner of the game that is being modded. As I said elsewhere, if we are censoring, it’s dumb, ineffective, and will stop.”

Facebook Hints That Oculus Rift Isn’t Shipping This Year

The clues are piling up that the Oculus Rift virtual reality headset will not launch in retail by the end of the year.

Speaking on Facebook’s most recent quarterly earning call, the company’s chief financial officer David Wehner said that it has not announced any specific plans for shipment volumes in 2015 related to Oculus. “Oculus is very much in the development stage, so it’s very early to be talking about large shipment volumes,” Wehner said.

Oculus founder and inventor of the Oculus Rift virtual reality headset Palmer Luckey previously said that something would have to go “horribly wrong” to prevent the device from an official launch in 2015.

However, Luckey changed his position on the matter while speaking at an SXSW 2015 panel.

“I did say that before we made a lot of changes to our roadmap and we’ve expanded a lot of the ambition we had around the product and what we wanted to do,” Luckey said. “Us partnering with Facebook allowed us a lot of things that we wouldn’t have been able to do otherwise, like hire 300 people to be working on getting the Rift out as quickly as possible at the level we want it. I can’t comment on the date one way or another in either direction but I can say that nothing is going horribly wrong. Everything is going horribly right.”

Oculus could still surprise us and announce a release date for 2015, but given these two statements, that seems less likely.

Other competitors in the VR space have more firm plans. Valve and HTC’s VR headset, Vive, is set to launch this year, Sony’s Project Morpheus is set to launch in the first half of next year, and you can already buy the Innovator Edition of Samsung’s Gear VR (made in partnership with Oculus) at Best Buy.

Killing Floor 2 Will Ban Racist, Sexist, and Other Abusive Players

We’re all used to skipping right through end-user license agreements (EULA) when we install new games, but you should take a moment to read Killing Floor 2‘s EULA, especially if you’re planning on being a jerk in the game.

In part six, titled “Cheats, Cheating and Abusive Behaviors,” developer Tripwire Interactive says it reserves the right to ban cheaters, and anyone who behaves in a way it finds detrimental to other players.

“This includes, but is not limited to, ‘griefing’, racist bigotry, sexism or any other forms of ‘cyber bullying,'” the EULA reads. “We will also not tolerate anyone hosting servers for the game where such behaviors are continually or repeatedly allowed to take place.

“If we find you are a Cheater or Abusive, we will revoke your CD key and ban you from the KF2 servers and tell your mom! Your license will automatically terminate, without notice, and you will have no right to play KF2 or any KF2 Mods against other players or make any other use of KF2. End of story.”

In short, Tripwire expects you to play nice, or else.

Some players complained that Tripwire shouldn’t reserve the right to ban players for this type of behavior, but the developer explained that this decision will not effect “99.999%” of the population.

“It’s there so that, if at some point in the future, some individual gets utterly out of control and is being abusive to enough thousands of people to come to our attention – we can actually take action,” Tripwire said.

Killing Floor 2 hit Steam Early Access on April 21, and is slated for a final release on PC and PlayStation 4 in 2015. For more on the game, check out GameSpot’s previous coverage.

Molyneux Says Talking to Press About Early Ideas Is a Mistake

22 Cans co-founder Peter Molyneux has made his first public appearance following a big controversy in February around the developer’s game Godus, which failed to deliver on the rewards promised on its Kickstarter page, game features, and a life changing experience for one player.

According to a report in GameIndustry.biz, Molyneux didn’t address the controversy directly at the Dubrovnik Reboot Festival, but he did talk about a problem he’s had throughout his career: breaking promises.

“At that time I started making this terrible mistake,” Molyneux said, speaking of the E3 he spent pitching Fable to the press. “Oh God. I feel like curling up into a ball and just withering away. The mistake I made, and I’ve made it again and again and again, and if I ever do this again I’ll probably still make it, the mistake I made is to go and talk to the press about my current ideas. As you can see, from the iterative development side, the current idea seems like the most exciting thing ever. It seems like it will fit, but sometimes you have to throw it away.”

Molyneux said his job was to get the press at E3 excited about the game, so he talked about the ideas that he would love to see in a role-playing game. For example, he said he would love it if the world was able to evolve to the point where if a player planted an acorn, it would grown into a tree over time.

“To my utter horror, that became the headline. Fable will have acorns growing trees. And of course it didn’t. The result was that everybody leapt on it. People were so incensed. This is why you have to watch yourself with the press. I wasn’t lying. People actually said, ‘This is fraud, you should be arrested.’ The same thing is happening in today’s world.”

22 Cans is still working on Godus, but the game’s co-creator Jack Attridge, referred to as Peter Molyneux’s “protege,” has recently left the studio.

Watch Feminists React to Playing GTA 5 for the First Time

BuzzFeed has uploaded a video capturing the reaction of several feminists who are playing Grand Theft Auto V, which is also their first experience with a Grand Theft Auto game.

The result is pretty much what you’d expect. “If you were going through your formative years and this was your only experience with women, it would be really damaging and weird,” one player said after a visit to a strip club within the game. Other players admitted they had fun despite the nature of the content, and the fact that the game lacked any strong female characters.

GTA V shipped more than 45 million copies worldwide to date, including 10 million on Xbox One and PlayStation 4. The game is likely to grow further still, as the PC release on April 14 quickly became the most played non-Valve game published on Steam, with more than 300,000 people playing the game simultaneously.